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//! Handle downloading blobs and collections concurrently and from nodes.
//!
//! The [`Downloader`] interacts with four main components to this end.
//! - [`Dialer`]: Used to queue opening connections to nodes we need to perform downloads.
//! - `ProviderMap`: Where the downloader obtains information about nodes that could be
//! used to perform a download.
//! - [`Store`]: Where data is stored.
//!
//! Once a download request is received, the logic is as follows:
//! 1. The `ProviderMap` is queried for nodes. From these nodes some are selected
//! prioritizing connected nodes with lower number of active requests. If no useful node is
//! connected, or useful connected nodes have no capacity to perform the request, a connection
//! attempt is started using the [`Dialer`].
//! 2. The download is queued for processing at a later time. Downloads are not performed right
//! away. Instead, they are initially delayed to allow the node to obtain the data itself, and
//! to wait for the new connection to be established if necessary.
//! 3. Once a request is ready to be sent after a delay (initial or for a retry), the preferred
//! node is used if available. The request is now considered active.
//!
//! Concurrency is limited in different ways:
//! - *Total number of active request:* This is a way to prevent a self DoS by overwhelming our own
//! bandwidth capacity. This is a best effort heuristic since it doesn't take into account how
//! much data we are actually requesting or receiving.
//! - *Total number of connected nodes:* Peer connections are kept for a longer time than they are
//! strictly needed since it's likely they will be useful soon again.
//! - *Requests per node*: to avoid overwhelming nodes with requests, the number of concurrent
//! requests to a single node is also limited.
use std::{
collections::{
hash_map::{self, Entry},
HashMap, HashSet,
},
fmt,
future::Future,
num::NonZeroUsize,
sync::{
atomic::{AtomicU64, Ordering},
Arc,
},
time::Duration,
};
use futures_lite::{future::BoxedLocal, Stream, StreamExt};
use hashlink::LinkedHashSet;
use iroh_base::hash::{BlobFormat, Hash, HashAndFormat};
use iroh_metrics::inc;
use iroh_net::{endpoint, Endpoint, NodeAddr, NodeId};
use tokio::{
sync::{mpsc, oneshot},
task::JoinSet,
};
use tokio_util::{either::Either, sync::CancellationToken, time::delay_queue};
use tracing::{debug, error_span, trace, warn, Instrument};
use crate::{
get::{db::DownloadProgress, Stats},
metrics::Metrics,
store::Store,
util::{local_pool::LocalPoolHandle, progress::ProgressSender},
};
mod get;
mod invariants;
mod progress;
mod test;
use self::progress::{BroadcastProgressSender, ProgressSubscriber, ProgressTracker};
/// Duration for which we keep nodes connected after they were last useful to us.
const IDLE_PEER_TIMEOUT: Duration = Duration::from_secs(10);
/// Capacity of the channel used to communicate between the [`Downloader`] and the [`Service`].
const SERVICE_CHANNEL_CAPACITY: usize = 128;
/// Identifier for a download intent.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash, derive_more::Display)]
pub struct IntentId(pub u64);
/// Trait modeling a dialer. This allows for IO-less testing.
pub trait Dialer: Stream<Item = (NodeId, anyhow::Result<Self::Connection>)> + Unpin {
/// Type of connections returned by the Dialer.
type Connection: Clone + 'static;
/// Dial a node.
fn queue_dial(&mut self, node_id: NodeId);
/// Get the number of dialing nodes.
fn pending_count(&self) -> usize;
/// Check if a node is being dialed.
fn is_pending(&self, node: NodeId) -> bool;
/// Get the node id of our node.
fn node_id(&self) -> NodeId;
}
/// Signals what should be done with the request when it fails.
#[derive(Debug)]
pub enum FailureAction {
/// The request was cancelled by us.
AllIntentsDropped,
/// An error occurred that prevents the request from being retried at all.
AbortRequest(anyhow::Error),
/// An error occurred that suggests the node should not be used in general.
DropPeer(anyhow::Error),
/// An error occurred in which neither the node nor the request are at fault.
RetryLater(anyhow::Error),
}
/// Future of a get request, for the checking stage.
type GetStartFut<N> = BoxedLocal<Result<GetOutput<N>, FailureAction>>;
/// Future of a get request, for the downloading stage.
type GetProceedFut = BoxedLocal<InternalDownloadResult>;
/// Trait modelling performing a single request over a connection. This allows for IO-less testing.
pub trait Getter {
/// Type of connections the Getter requires to perform a download.
type Connection: 'static;
/// Type of the intermediary state returned from [`Self::get`] if a connection is needed.
type NeedsConn: NeedsConn<Self::Connection>;
/// Returns a future that checks the local store if the request is already complete, returning
/// a struct implementing [`NeedsConn`] if we need a network connection to proceed.
fn get(
&mut self,
kind: DownloadKind,
progress_sender: BroadcastProgressSender,
) -> GetStartFut<Self::NeedsConn>;
}
/// Trait modelling the intermediary state when a connection is needed to proceed.
pub trait NeedsConn<C>: std::fmt::Debug + 'static {
/// Proceeds the download with the given connection.
fn proceed(self, conn: C) -> GetProceedFut;
}
/// Output returned from [`Getter::get`].
#[derive(Debug)]
pub enum GetOutput<N> {
/// The request is already complete in the local store.
Complete(Stats),
/// The request needs a connection to continue.
NeedsConn(N),
}
/// Concurrency limits for the [`Downloader`].
#[derive(Debug)]
pub struct ConcurrencyLimits {
/// Maximum number of requests the service performs concurrently.
pub max_concurrent_requests: usize,
/// Maximum number of requests performed by a single node concurrently.
pub max_concurrent_requests_per_node: usize,
/// Maximum number of open connections the service maintains.
pub max_open_connections: usize,
/// Maximum number of nodes to dial concurrently for a single request.
pub max_concurrent_dials_per_hash: usize,
}
impl Default for ConcurrencyLimits {
fn default() -> Self {
// these numbers should be checked against a running node and might depend on platform
ConcurrencyLimits {
max_concurrent_requests: 50,
max_concurrent_requests_per_node: 4,
max_open_connections: 25,
max_concurrent_dials_per_hash: 5,
}
}
}
impl ConcurrencyLimits {
/// Checks if the maximum number of concurrent requests has been reached.
fn at_requests_capacity(&self, active_requests: usize) -> bool {
active_requests >= self.max_concurrent_requests
}
/// Checks if the maximum number of concurrent requests per node has been reached.
fn node_at_request_capacity(&self, active_node_requests: usize) -> bool {
active_node_requests >= self.max_concurrent_requests_per_node
}
/// Checks if the maximum number of connections has been reached.
fn at_connections_capacity(&self, active_connections: usize) -> bool {
active_connections >= self.max_open_connections
}
/// Checks if the maximum number of concurrent dials per hash has been reached.
///
/// Note that this limit is not strictly enforced, and not checked in
/// [`Service::check_invariants`]. A certain hash can exceed this limit in a valid way if some
/// of its providers are dialed for another hash. However, once the limit is reached,
/// no new dials will be initiated for the hash.
fn at_dials_per_hash_capacity(&self, concurrent_dials: usize) -> bool {
concurrent_dials >= self.max_concurrent_dials_per_hash
}
}
/// Configuration for retry behavior of the [`Downloader`].
#[derive(Debug)]
pub struct RetryConfig {
/// Maximum number of retry attempts for a node that failed to dial or failed with IO errors.
pub max_retries_per_node: u32,
/// The initial delay to wait before retrying a node. On subsequent failures, the retry delay
/// will be multiplied with the number of failed retries.
pub initial_retry_delay: Duration,
}
impl Default for RetryConfig {
fn default() -> Self {
Self {
max_retries_per_node: 6,
initial_retry_delay: Duration::from_millis(500),
}
}
}
/// A download request.
#[derive(Debug, Clone)]
pub struct DownloadRequest {
kind: DownloadKind,
nodes: Vec<NodeAddr>,
progress: Option<ProgressSubscriber>,
}
impl DownloadRequest {
/// Create a new download request.
///
/// It is the responsibility of the caller to ensure that the data is tagged either with a
/// temp tag or with a persistent tag to make sure the data is not garbage collected during
/// the download.
///
/// If this is not done, there download will proceed as normal, but there is no guarantee
/// that the data is still available when the download is complete.
pub fn new(
resource: impl Into<DownloadKind>,
nodes: impl IntoIterator<Item = impl Into<NodeAddr>>,
) -> Self {
Self {
kind: resource.into(),
nodes: nodes.into_iter().map(|n| n.into()).collect(),
progress: None,
}
}
/// Pass a progress sender to receive progress updates.
pub fn progress_sender(mut self, sender: ProgressSubscriber) -> Self {
self.progress = Some(sender);
self
}
}
/// The kind of resource to download.
#[derive(Debug, Eq, PartialEq, Hash, Clone, Copy, derive_more::From, derive_more::Into)]
pub struct DownloadKind(HashAndFormat);
impl DownloadKind {
/// Get the hash of this download
pub const fn hash(&self) -> Hash {
self.0.hash
}
/// Get the format of this download
pub const fn format(&self) -> BlobFormat {
self.0.format
}
/// Get the [`HashAndFormat`] pair of this download
pub const fn hash_and_format(&self) -> HashAndFormat {
self.0
}
}
impl fmt::Display for DownloadKind {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}:{:?}", self.0.hash.fmt_short(), self.0.format)
}
}
/// The result of a download request, as returned to the application code.
type ExternalDownloadResult = Result<Stats, DownloadError>;
/// The result of a download request, as used in this module.
type InternalDownloadResult = Result<Stats, FailureAction>;
/// Error returned when a download could not be completed.
#[derive(Debug, Clone, thiserror::Error)]
pub enum DownloadError {
/// Failed to download from any provider
#[error("Failed to complete download")]
DownloadFailed,
/// The download was cancelled by us
#[error("Download cancelled by us")]
Cancelled,
/// No provider nodes found
#[error("No provider nodes found")]
NoProviders,
/// Failed to receive response from service.
#[error("Failed to receive response from download service")]
ActorClosed,
}
/// Handle to interact with a download request.
#[derive(Debug)]
pub struct DownloadHandle {
/// Id used to identify the request in the [`Downloader`].
id: IntentId,
/// Kind of download.
kind: DownloadKind,
/// Receiver to retrieve the return value of this download.
receiver: oneshot::Receiver<ExternalDownloadResult>,
}
impl Future for DownloadHandle {
type Output = ExternalDownloadResult;
fn poll(
mut self: std::pin::Pin<&mut Self>,
cx: &mut std::task::Context<'_>,
) -> std::task::Poll<Self::Output> {
use std::task::Poll::*;
// make it easier on holders of the handle to poll the result, removing the receiver error
// from the middle
match std::pin::Pin::new(&mut self.receiver).poll(cx) {
Ready(Ok(result)) => Ready(result),
Ready(Err(_recv_err)) => Ready(Err(DownloadError::ActorClosed)),
Pending => Pending,
}
}
}
/// Handle for the download services.
#[derive(Clone, Debug)]
pub struct Downloader {
/// Next id to use for a download intent.
next_id: Arc<AtomicU64>,
/// Channel to communicate with the service.
msg_tx: mpsc::Sender<Message>,
}
impl Downloader {
/// Create a new Downloader with the default [`ConcurrencyLimits`] and [`RetryConfig`].
pub fn new<S>(store: S, endpoint: Endpoint, rt: LocalPoolHandle) -> Self
where
S: Store,
{
Self::with_config(store, endpoint, rt, Default::default(), Default::default())
}
/// Create a new Downloader with custom [`ConcurrencyLimits`] and [`RetryConfig`].
pub fn with_config<S>(
store: S,
endpoint: Endpoint,
rt: LocalPoolHandle,
concurrency_limits: ConcurrencyLimits,
retry_config: RetryConfig,
) -> Self
where
S: Store,
{
let me = endpoint.node_id().fmt_short();
let (msg_tx, msg_rx) = mpsc::channel(SERVICE_CHANNEL_CAPACITY);
let dialer = iroh_net::dialer::Dialer::new(endpoint);
let create_future = move || {
let getter = get::IoGetter {
store: store.clone(),
};
let service = Service::new(getter, dialer, concurrency_limits, retry_config, msg_rx);
service.run().instrument(error_span!("downloader", %me))
};
rt.spawn_detached(create_future);
Self {
next_id: Arc::new(AtomicU64::new(0)),
msg_tx,
}
}
/// Queue a download.
pub async fn queue(&self, request: DownloadRequest) -> DownloadHandle {
let kind = request.kind;
let intent_id = IntentId(self.next_id.fetch_add(1, Ordering::SeqCst));
let (sender, receiver) = oneshot::channel();
let handle = DownloadHandle {
id: intent_id,
kind,
receiver,
};
let msg = Message::Queue {
on_finish: sender,
request,
intent_id,
};
// if this fails polling the handle will fail as well since the sender side of the oneshot
// will be dropped
if let Err(send_err) = self.msg_tx.send(msg).await {
let msg = send_err.0;
debug!(?msg, "download not sent");
}
handle
}
/// Cancel a download.
// NOTE: receiving the handle ensures an intent can't be cancelled twice
pub async fn cancel(&self, handle: DownloadHandle) {
let DownloadHandle {
id,
kind,
receiver: _,
} = handle;
let msg = Message::CancelIntent { id, kind };
if let Err(send_err) = self.msg_tx.send(msg).await {
let msg = send_err.0;
debug!(?msg, "cancel not sent");
}
}
/// Declare that certain nodes can be used to download a hash.
///
/// Note that this does not start a download, but only provides new nodes to already queued
/// downloads. Use [`Self::queue`] to queue a download.
pub async fn nodes_have(&mut self, hash: Hash, nodes: Vec<NodeId>) {
let msg = Message::NodesHave { hash, nodes };
if let Err(send_err) = self.msg_tx.send(msg).await {
let msg = send_err.0;
debug!(?msg, "nodes have not been sent")
}
}
}
/// Messages the service can receive.
#[derive(derive_more::Debug)]
enum Message {
/// Queue a download intent.
Queue {
request: DownloadRequest,
#[debug(skip)]
on_finish: oneshot::Sender<ExternalDownloadResult>,
intent_id: IntentId,
},
/// Declare that nodes have a certain hash and can be used for downloading.
NodesHave { hash: Hash, nodes: Vec<NodeId> },
/// Cancel an intent. The associated request will be cancelled when the last intent is
/// cancelled.
CancelIntent { id: IntentId, kind: DownloadKind },
}
#[derive(derive_more::Debug)]
struct IntentHandlers {
#[debug("oneshot::Sender<DownloadResult>")]
on_finish: oneshot::Sender<ExternalDownloadResult>,
on_progress: Option<ProgressSubscriber>,
}
/// Information about a request.
#[derive(Debug)]
struct RequestInfo<NC> {
/// Registered intents with progress senders and result callbacks.
intents: HashMap<IntentId, IntentHandlers>,
progress_sender: BroadcastProgressSender,
get_state: Option<NC>,
}
/// Information about a request in progress.
#[derive(derive_more::Debug)]
struct ActiveRequestInfo {
/// Token used to cancel the future doing the request.
#[debug(skip)]
cancellation: CancellationToken,
/// Peer doing this request attempt.
node: NodeId,
}
#[derive(Debug, Default)]
struct RetryState {
/// How many times did we retry this node?
retry_count: u32,
/// Whether the node is currently queued for retry.
retry_is_queued: bool,
}
/// State of the connection to this node.
#[derive(derive_more::Debug)]
struct ConnectionInfo<Conn> {
/// Connection to this node.
#[debug(skip)]
conn: Conn,
/// State of this node.
state: ConnectedState,
}
impl<Conn> ConnectionInfo<Conn> {
/// Create a new idle node.
fn new_idle(connection: Conn, drop_key: delay_queue::Key) -> Self {
ConnectionInfo {
conn: connection,
state: ConnectedState::Idle { drop_key },
}
}
/// Count of active requests for the node.
fn active_requests(&self) -> usize {
match self.state {
ConnectedState::Busy { active_requests } => active_requests.get(),
ConnectedState::Idle { .. } => 0,
}
}
/// Returns `true` if the node is currently idle.
fn is_idle(&self) -> bool {
matches!(self.state, ConnectedState::Idle { .. })
}
}
/// State of a connected node.
#[derive(derive_more::Debug)]
enum ConnectedState {
/// Peer is handling at least one request.
Busy {
#[debug("{}", active_requests.get())]
active_requests: NonZeroUsize,
},
/// Peer is idle.
Idle {
#[debug(skip)]
drop_key: delay_queue::Key,
},
}
#[derive(Debug)]
enum NodeState<'a, Conn> {
Connected(&'a ConnectionInfo<Conn>),
Dialing,
WaitForRetry,
Disconnected,
}
#[derive(Debug)]
struct Service<G: Getter, D: Dialer> {
/// The getter performs individual requests.
getter: G,
/// Map to query for nodes that we believe have the data we are looking for.
providers: ProviderMap,
/// Dialer to get connections for required nodes.
dialer: D,
/// Limits to concurrent tasks handled by the service.
concurrency_limits: ConcurrencyLimits,
/// Configuration for retry behavior.
retry_config: RetryConfig,
/// Channel to receive messages from the service's handle.
msg_rx: mpsc::Receiver<Message>,
/// Nodes to which we have an active or idle connection.
connected_nodes: HashMap<NodeId, ConnectionInfo<D::Connection>>,
/// We track a retry state for nodes which failed to dial or in a transfer.
retry_node_state: HashMap<NodeId, RetryState>,
/// Delay queue for retrying failed nodes.
retry_nodes_queue: delay_queue::DelayQueue<NodeId>,
/// Delay queue for dropping idle nodes.
goodbye_nodes_queue: delay_queue::DelayQueue<NodeId>,
/// Queue of pending downloads.
queue: Queue,
/// Information about pending and active requests.
requests: HashMap<DownloadKind, RequestInfo<G::NeedsConn>>,
/// State of running downloads.
active_requests: HashMap<DownloadKind, ActiveRequestInfo>,
/// Tasks for currently running downloads.
in_progress_downloads: JoinSet<(DownloadKind, InternalDownloadResult)>,
/// Progress tracker
progress_tracker: ProgressTracker,
}
impl<G: Getter<Connection = D::Connection>, D: Dialer> Service<G, D> {
fn new(
getter: G,
dialer: D,
concurrency_limits: ConcurrencyLimits,
retry_config: RetryConfig,
msg_rx: mpsc::Receiver<Message>,
) -> Self {
Service {
getter,
dialer,
msg_rx,
concurrency_limits,
retry_config,
connected_nodes: Default::default(),
retry_node_state: Default::default(),
providers: Default::default(),
requests: Default::default(),
retry_nodes_queue: delay_queue::DelayQueue::default(),
goodbye_nodes_queue: delay_queue::DelayQueue::default(),
active_requests: Default::default(),
in_progress_downloads: Default::default(),
progress_tracker: ProgressTracker::new(),
queue: Default::default(),
}
}
/// Main loop for the service.
async fn run(mut self) {
loop {
trace!("wait for tick");
inc!(Metrics, downloader_tick_main);
tokio::select! {
Some((node, conn_result)) = self.dialer.next() => {
trace!(node=%node.fmt_short(), "tick: connection ready");
inc!(Metrics, downloader_tick_connection_ready);
self.on_connection_ready(node, conn_result);
}
maybe_msg = self.msg_rx.recv() => {
trace!(msg=?maybe_msg, "tick: message received");
inc!(Metrics, downloader_tick_message_received);
match maybe_msg {
Some(msg) => self.handle_message(msg).await,
None => return self.shutdown().await,
}
}
Some(res) = self.in_progress_downloads.join_next(), if !self.in_progress_downloads.is_empty() => {
match res {
Ok((kind, result)) => {
trace!(%kind, "tick: transfer completed");
inc!(Metrics, downloader_tick_transfer_completed);
self.on_download_completed(kind, result);
}
Err(err) => {
warn!(?err, "transfer task panicked");
inc!(Metrics, downloader_tick_transfer_failed);
}
}
}
Some(expired) = self.retry_nodes_queue.next() => {
let node = expired.into_inner();
trace!(node=%node.fmt_short(), "tick: retry node");
inc!(Metrics, downloader_tick_retry_node);
self.on_retry_wait_elapsed(node);
}
Some(expired) = self.goodbye_nodes_queue.next() => {
let node = expired.into_inner();
trace!(node=%node.fmt_short(), "tick: goodbye node");
inc!(Metrics, downloader_tick_goodbye_node);
self.disconnect_idle_node(node, "idle expired");
}
}
self.process_head();
#[cfg(any(test, debug_assertions))]
self.check_invariants();
}
}
/// Handle receiving a [`Message`].
///
// This is called in the actor loop, and only async because subscribing to an existing transfer
// sends the initial state.
async fn handle_message(&mut self, msg: Message) {
match msg {
Message::Queue {
request,
on_finish,
intent_id,
} => {
self.handle_queue_new_download(request, intent_id, on_finish)
.await
}
Message::CancelIntent { id, kind } => self.handle_cancel_download(id, kind).await,
Message::NodesHave { hash, nodes } => {
let updated = self
.providers
.add_nodes_if_hash_exists(hash, nodes.iter().cloned());
if updated {
self.queue.unpark_hash(hash);
}
}
}
}
/// Handle a [`Message::Queue`].
///
/// If this intent maps to a request that already exists, it will be registered with it. If the
/// request is new it will be scheduled.
async fn handle_queue_new_download(
&mut self,
request: DownloadRequest,
intent_id: IntentId,
on_finish: oneshot::Sender<ExternalDownloadResult>,
) {
let DownloadRequest {
kind,
nodes,
progress,
} = request;
debug!(%kind, nodes=?nodes.iter().map(|n| n.node_id.fmt_short()).collect::<Vec<_>>(), "queue intent");
// store the download intent
let intent_handlers = IntentHandlers {
on_finish,
on_progress: progress,
};
// add the nodes to the provider map
// (skip the node id of our own node - we should never attempt to download from ourselves)
let node_ids = nodes
.iter()
.map(|n| n.node_id)
.filter(|node_id| *node_id != self.dialer.node_id());
let updated = self.providers.add_hash_with_nodes(kind.hash(), node_ids);
// queue the transfer (if not running) or attach to transfer progress (if already running)
match self.requests.entry(kind) {
hash_map::Entry::Occupied(mut entry) => {
if let Some(on_progress) = &intent_handlers.on_progress {
// this is async because it sends the current state over the progress channel
if let Err(err) = self
.progress_tracker
.subscribe(kind, on_progress.clone())
.await
{
debug!(?err, %kind, "failed to subscribe progress sender to transfer");
}
}
entry.get_mut().intents.insert(intent_id, intent_handlers);
}
hash_map::Entry::Vacant(entry) => {
let progress_sender = self.progress_tracker.track(
kind,
intent_handlers
.on_progress
.clone()
.into_iter()
.collect::<Vec<_>>(),
);
let get_state = match self.getter.get(kind, progress_sender.clone()).await {
Err(err) => {
// This prints a "FailureAction" which is somewhat weird, but that's all we get here.
tracing::error!(?err, "failed queuing new download");
self.finalize_download(
kind,
[(intent_id, intent_handlers)].into(),
// TODO: add better error variant? this is only triggered if the local
// store failed with local IO.
Err(DownloadError::DownloadFailed),
);
return;
}
Ok(GetOutput::Complete(stats)) => {
self.finalize_download(
kind,
[(intent_id, intent_handlers)].into(),
Ok(stats),
);
return;
}
Ok(GetOutput::NeedsConn(state)) => {
// early exit if no providers.
if self.providers.get_candidates(&kind.hash()).next().is_none() {
self.finalize_download(
kind,
[(intent_id, intent_handlers)].into(),
Err(DownloadError::NoProviders),
);
return;
}
state
}
};
entry.insert(RequestInfo {
intents: [(intent_id, intent_handlers)].into_iter().collect(),
progress_sender,
get_state: Some(get_state),
});
self.queue.insert(kind);
}
}
if updated && self.queue.is_parked(&kind) {
// the transfer is on hold for pending retries, and we added new nodes, so move back to queue.
self.queue.unpark(&kind);
}
}
/// Cancels a download intent.
///
/// This removes the intent from the list of intents for the `kind`. If the removed intent was
/// the last one for the `kind`, this means that the download is no longer needed. In this
/// case, the `kind` will be removed from the list of pending downloads - and, if the download was
/// already started, the download task will be cancelled.
///
/// The method is async because it will send a final abort event on the progress sender.
async fn handle_cancel_download(&mut self, intent_id: IntentId, kind: DownloadKind) {
let Entry::Occupied(mut occupied_entry) = self.requests.entry(kind) else {
warn!(%kind, %intent_id, "cancel download called for unknown download");
return;
};
let request_info = occupied_entry.get_mut();
if let Some(handlers) = request_info.intents.remove(&intent_id) {
handlers.on_finish.send(Err(DownloadError::Cancelled)).ok();
if let Some(sender) = handlers.on_progress {
self.progress_tracker.unsubscribe(&kind, &sender);
sender
.send(DownloadProgress::Abort(
anyhow::Error::from(DownloadError::Cancelled).into(),
))
.await
.ok();
}
}
if request_info.intents.is_empty() {
occupied_entry.remove();
if let Entry::Occupied(occupied_entry) = self.active_requests.entry(kind) {
occupied_entry.remove().cancellation.cancel();
} else {
self.queue.remove(&kind);
}
self.remove_hash_if_not_queued(&kind.hash());
}
}
/// Handle receiving a new connection.
fn on_connection_ready(&mut self, node: NodeId, result: anyhow::Result<D::Connection>) {
debug_assert!(
!self.connected_nodes.contains_key(&node),
"newly connected node is not yet connected"
);
match result {
Ok(connection) => {
trace!(node=%node.fmt_short(), "connected to node");
let drop_key = self.goodbye_nodes_queue.insert(node, IDLE_PEER_TIMEOUT);
self.connected_nodes
.insert(node, ConnectionInfo::new_idle(connection, drop_key));
}
Err(err) => {
debug!(%node, %err, "connection to node failed");
self.disconnect_and_retry(node);
}
}
}
fn on_download_completed(&mut self, kind: DownloadKind, result: InternalDownloadResult) {
// first remove the request
let active_request_info = self
.active_requests
.remove(&kind)
.expect("request was active");
// get general request info
let request_info = self.requests.remove(&kind).expect("request was active");
let ActiveRequestInfo { node, .. } = active_request_info;
// get node info
let node_info = self
.connected_nodes
.get_mut(&node)
.expect("node exists in the mapping");
// update node busy/idle state
node_info.state = match NonZeroUsize::new(node_info.active_requests() - 1) {
None => {
// last request of the node was this one, switch to idle
let drop_key = self.goodbye_nodes_queue.insert(node, IDLE_PEER_TIMEOUT);
ConnectedState::Idle { drop_key }
}
Some(active_requests) => ConnectedState::Busy { active_requests },
};
match &result {
Ok(_) => {
debug!(%kind, node=%node.fmt_short(), "download successful");
// clear retry state if operation was successful
self.retry_node_state.remove(&node);
}
Err(FailureAction::AllIntentsDropped) => {
debug!(%kind, node=%node.fmt_short(), "download cancelled");
}
Err(FailureAction::AbortRequest(reason)) => {
debug!(%kind, node=%node.fmt_short(), %reason, "download failed: abort request");
// do not try to download the hash from this node again
self.providers.remove_hash_from_node(&kind.hash(), &node);
}
Err(FailureAction::DropPeer(reason)) => {
debug!(%kind, node=%node.fmt_short(), %reason, "download failed: drop node");
if node_info.is_idle() {
// remove the node
self.remove_node(node, "explicit drop");
} else {
// do not try to download the hash from this node again
self.providers.remove_hash_from_node(&kind.hash(), &node);
}
}
Err(FailureAction::RetryLater(reason)) => {
debug!(%kind, node=%node.fmt_short(), %reason, "download failed: retry later");
if node_info.is_idle() {
self.disconnect_and_retry(node);
}
}
};
// we finalize the download if either the download was successful,
// or if it should never proceed because all intents were dropped,
// or if we don't have any candidates to proceed with anymore.
let finalize = match &result {
Ok(_) | Err(FailureAction::AllIntentsDropped) => true,
_ => !self.providers.has_candidates(&kind.hash()),
};
if finalize {
let result = result.map_err(|_| DownloadError::DownloadFailed);
self.finalize_download(kind, request_info.intents, result);
} else {
// reinsert the download at the front of the queue to try from the next node
self.requests.insert(kind, request_info);
self.queue.insert_front(kind);
}
}
/// Finalize a download.
///
/// This triggers the intent return channels, and removes the download from the progress tracker
/// and provider map.
fn finalize_download(
&mut self,
kind: DownloadKind,
intents: HashMap<IntentId, IntentHandlers>,
result: ExternalDownloadResult,
) {
self.progress_tracker.remove(&kind);
self.remove_hash_if_not_queued(&kind.hash());
for (_id, handlers) in intents.into_iter() {
handlers.on_finish.send(result.clone()).ok();
}
}
fn on_retry_wait_elapsed(&mut self, node: NodeId) {
// check if the node is still needed
let Some(hashes) = self.providers.node_hash.get(&node) else {
self.retry_node_state.remove(&node);
return;
};
let Some(state) = self.retry_node_state.get_mut(&node) else {
warn!(node=%node.fmt_short(), "missing retry state for node ready for retry");
return;
};
state.retry_is_queued = false;
for hash in hashes {
self.queue.unpark_hash(*hash);
}
}
/// Start the next downloads, or dial nodes, if limits permit and the queue is non-empty.
///
/// This is called after all actions. If there is nothing to do, it will return cheaply.
/// Otherwise, we will check the next hash in the queue, and:
/// * start the transfer if we are connected to a provider and limits are ok
/// * or, connect to a provider, if there is one we are not dialing yet and limits are ok
/// * or, disconnect an idle node if it would allow us to connect to a provider,
/// * or, if all providers are waiting for retry, park the download
/// * or, if our limits are reached, do nothing for now
///
/// The download requests will only be popped from the queue once we either start the transfer
/// from a connected node [`NextStep::StartTransfer`], or if we abort the download on
/// [`NextStep::OutOfProviders`]. In all other cases, the request is kept at the top of the
/// queue, so the next call to [`Self::process_head`] will evaluate the situation again - and
/// so forth, until either [`NextStep::StartTransfer`] or [`NextStep::OutOfProviders`] is
/// reached.
fn process_head(&mut self) {
// start as many queued downloads as allowed by the request limits.
loop {
let Some(kind) = self.queue.front().cloned() else {
break;
};
let next_step = self.next_step(&kind);
trace!(%kind, ?next_step, "process_head");
match next_step {
NextStep::Wait => break,
NextStep::StartTransfer(node) => {
let _ = self.queue.pop_front();
debug!(%kind, node=%node.fmt_short(), "start transfer");
self.start_download(kind, node);
}
NextStep::Dial(node) => {
debug!(%kind, node=%node.fmt_short(), "dial node");
self.dialer.queue_dial(node);
}
NextStep::DialQueuedDisconnect(node, key) => {
let idle_node = self.goodbye_nodes_queue.remove(&key).into_inner();
self.disconnect_idle_node(idle_node, "drop idle for new dial");
debug!(%kind, node=%node.fmt_short(), idle_node=%idle_node.fmt_short(), "dial node, disconnect idle node)");
self.dialer.queue_dial(node);
}
NextStep::Park => {
debug!(%kind, "park download: all providers waiting for retry");
self.queue.park_front();
}
NextStep::OutOfProviders => {
debug!(%kind, "abort download: out of providers");
let _ = self.queue.pop_front();
let info = self.requests.remove(&kind).expect("queued downloads exist");
self.finalize_download(kind, info.intents, Err(DownloadError::NoProviders));
}
}
}
}
/// Drop the connection to a node and insert it into the the retry queue.
fn disconnect_and_retry(&mut self, node: NodeId) {
self.disconnect_idle_node(node, "queue retry");
let retry_state = self.retry_node_state.entry(node).or_default();
retry_state.retry_count += 1;
if retry_state.retry_count <= self.retry_config.max_retries_per_node {
// node can be retried
debug!(node=%node.fmt_short(), retry_count=retry_state.retry_count, "queue retry");
let timeout = self.retry_config.initial_retry_delay * retry_state.retry_count;
self.retry_nodes_queue.insert(node, timeout);
retry_state.retry_is_queued = true;
} else {
// node is dead
self.remove_node(node, "retries exceeded");
}
}
/// Calculate the next step needed to proceed the download for `kind`.
///
/// This is called once `kind` has reached the head of the queue, see [`Self::process_head`].
/// It can be called repeatedly, and does nothing on itself, only calculate what *should* be
/// done next.
///
/// See [`NextStep`] for details on the potential next steps returned from this method.
fn next_step(&self, kind: &DownloadKind) -> NextStep {
// If the total requests capacity is reached, we have to wait until an active request
// completes.
if self
.concurrency_limits
.at_requests_capacity(self.active_requests.len())
{
return NextStep::Wait;
};
let mut candidates = self.providers.get_candidates(&kind.hash()).peekable();
// If we have no provider candidates for this download, there's nothing else we can do.
if candidates.peek().is_none() {
return NextStep::OutOfProviders;
}
// Track if there is provider node to which we are connected and which is not at its request capacity.
// If there are more than one, take the one with the least amount of running transfers.
let mut best_connected: Option<(NodeId, usize)> = None;
// Track if there is a disconnected provider node to which we can potentially connect.
let mut next_to_dial = None;
// Track the number of provider nodes that are currently being dialed.
let mut currently_dialing = 0;
// Track if we have at least one provider node which is currently at its request capacity.
// If this is the case, we will never return [`NextStep::OutOfProviders`] but [`NextStep::Wait`]
// instead, because we can still try that node once it has finished its work.
let mut has_exhausted_provider = false;
// Track if we have at least one provider node that is currently in the retry queue.
let mut has_retrying_provider = false;
for node in candidates {
match self.node_state(node) {
NodeState::Connected(info) => {
let active_requests = info.active_requests();
if self
.concurrency_limits
.node_at_request_capacity(active_requests)
{
has_exhausted_provider = true;
} else {
best_connected = Some(match best_connected.take() {
Some(old) if old.1 <= active_requests => old,
_ => (node, active_requests),
});
}
}
NodeState::Dialing => {
currently_dialing += 1;
}
NodeState::WaitForRetry => {
has_retrying_provider = true;
}
NodeState::Disconnected => {
if next_to_dial.is_none() {
next_to_dial = Some(node);
}
}
}
}
let has_dialing = currently_dialing > 0;
// If we have a connected provider node with free slots, use it!
if let Some((node, _active_requests)) = best_connected {
NextStep::StartTransfer(node)
}
// If we have a node which could be dialed: Check capacity and act accordingly.
else if let Some(node) = next_to_dial {
// We check if the dial capacity for this hash is exceeded: We only start new dials for
// the hash if we are below the limit.
//
// If other requests trigger dials for providers of this hash, the limit may be
// exceeded, but then we just don't start further dials and wait until one completes.
let at_dial_capacity = has_dialing
&& self
.concurrency_limits
.at_dials_per_hash_capacity(currently_dialing);
// Check if we reached the global connection limit.
let at_connections_capacity = self.at_connections_capacity();
// All slots are free: We can dial our candidate.
if !at_connections_capacity && !at_dial_capacity {
NextStep::Dial(node)
}
// The hash has free dial capacity, but the global connection capacity is reached.
// But if we have idle nodes, we will disconnect the longest idling node, and then dial our
// candidate.
else if at_connections_capacity
&& !at_dial_capacity
&& !self.goodbye_nodes_queue.is_empty()
{
let key = self.goodbye_nodes_queue.peek().expect("just checked");
NextStep::DialQueuedDisconnect(node, key)
}
// No dial capacity, and no idling nodes: We have to wait until capacity is freed up.
else {
NextStep::Wait
}
}
// If we have pending dials to candidates, or connected candidates which are busy
// with other work: Wait for one of these to become available.
else if has_exhausted_provider || has_dialing {
NextStep::Wait
}
// All providers are in the retry queue: Park this request until they can be tried again.
else if has_retrying_provider {
NextStep::Park
}
// We have no candidates left: Nothing more to do.
else {
NextStep::OutOfProviders
}
}
/// Start downloading from the given node.
///
/// Panics if hash is not in self.requests or node is not in self.nodes.
fn start_download(&mut self, kind: DownloadKind, node: NodeId) {
let node_info = self.connected_nodes.get_mut(&node).expect("node exists");
let request_info = self.requests.get_mut(&kind).expect("request exists");
let progress = request_info.progress_sender.clone();
// .expect("queued state exists");
// create the active request state
let cancellation = CancellationToken::new();
let state = ActiveRequestInfo {
cancellation: cancellation.clone(),
node,
};
let conn = node_info.conn.clone();
// If this is the first provider node we try, we have an initial state
// from starting the generator in Self::handle_queue_new_download.
// If this not the first provider node we try, we have to recreate the generator, because
// we can only resume it once.
let get_state = match request_info.get_state.take() {
Some(state) => Either::Left(async move { Ok(GetOutput::NeedsConn(state)) }),
None => Either::Right(self.getter.get(kind, progress)),
};
let fut = async move {
// NOTE: it's an open question if we should do timeouts at this point. Considerations from @Frando:
// > at this stage we do not know the size of the download, so the timeout would have
// > to be so large that it won't be useful for non-huge downloads. At the same time,
// > this means that a super slow node would block a download from succeeding for a long
// > time, while faster nodes could be readily available.
// As a conclusion, timeouts should be added only after downloads are known to be bounded
let fut = async move {
match get_state.await? {
GetOutput::Complete(stats) => Ok(stats),
GetOutput::NeedsConn(state) => state.proceed(conn).await,
}
};
tokio::pin!(fut);
let res = tokio::select! {
_ = cancellation.cancelled() => Err(FailureAction::AllIntentsDropped),
res = &mut fut => res
};
trace!("transfer finished");
(kind, res)
}
.instrument(error_span!("transfer", %kind, node=%node.fmt_short()));
node_info.state = match &node_info.state {
ConnectedState::Busy { active_requests } => ConnectedState::Busy {
active_requests: active_requests.saturating_add(1),
},
ConnectedState::Idle { drop_key } => {
self.goodbye_nodes_queue.remove(drop_key);
ConnectedState::Busy {
active_requests: NonZeroUsize::new(1).expect("clearly non zero"),
}
}
};
self.active_requests.insert(kind, state);
self.in_progress_downloads.spawn_local(fut);
}
fn disconnect_idle_node(&mut self, node: NodeId, reason: &'static str) -> bool {
if let Some(info) = self.connected_nodes.remove(&node) {
match info.state {
ConnectedState::Idle { drop_key } => {
self.goodbye_nodes_queue.try_remove(&drop_key);
true
}
ConnectedState::Busy { .. } => {
warn!("expected removed node to be idle, but is busy (removal reason: {reason:?})");
self.connected_nodes.insert(node, info);
false
}
}
} else {
true
}
}
fn remove_node(&mut self, node: NodeId, reason: &'static str) {
debug!(node = %node.fmt_short(), %reason, "remove node");
if self.disconnect_idle_node(node, reason) {
self.providers.remove_node(&node);
self.retry_node_state.remove(&node);
}
}
fn node_state(&self, node: NodeId) -> NodeState<'_, D::Connection> {
if let Some(info) = self.connected_nodes.get(&node) {
NodeState::Connected(info)
} else if self.dialer.is_pending(node) {
NodeState::Dialing
} else {
match self.retry_node_state.get(&node) {
Some(state) if state.retry_is_queued => NodeState::WaitForRetry,
_ => NodeState::Disconnected,
}
}
}
/// Check if we have maxed our connection capacity.
fn at_connections_capacity(&self) -> bool {
self.concurrency_limits
.at_connections_capacity(self.connections_count())
}
/// Get the total number of connected and dialing nodes.
fn connections_count(&self) -> usize {
let connected_nodes = self.connected_nodes.values().count();
let dialing_nodes = self.dialer.pending_count();
connected_nodes + dialing_nodes
}
/// Remove a `hash` from the [`ProviderMap`], but only if [`Self::queue`] does not contain the
/// hash at all, even with the other [`BlobFormat`].
fn remove_hash_if_not_queued(&mut self, hash: &Hash) {
if !self.queue.contains_hash(*hash) {
self.providers.remove_hash(hash);
}
}
#[allow(clippy::unused_async)]
async fn shutdown(self) {
debug!("shutting down");
// TODO(@divma): how to make sure the download futures end gracefully?
}
}
/// The next step needed to continue a download.
///
/// See [`Service::next_step`] for details.
#[derive(Debug)]
enum NextStep {
/// Provider connection is ready, initiate the transfer.
StartTransfer(NodeId),
/// Start to dial `NodeId`.
///
/// This means: We have no non-exhausted connection to a provider node, but a free connection slot
/// and a provider node we are not yet connected to.
Dial(NodeId),
/// Start to dial `NodeId`, but first disconnect the idle node behind [`delay_queue::Key`] in
/// [`Service::goodbye_nodes_queue`] to free up a connection slot.
DialQueuedDisconnect(NodeId, delay_queue::Key),
/// Resource limits are exhausted, do nothing for now and wait until a slot frees up.
Wait,
/// All providers are currently in a retry timeout. Park the download aside, and move
/// to the next download in the queue.
Park,
/// We have tried all available providers. There is nothing else to do.
OutOfProviders,
}
/// Map of potential providers for a hash.
#[derive(Default, Debug)]
struct ProviderMap {
hash_node: HashMap<Hash, HashSet<NodeId>>,
node_hash: HashMap<NodeId, HashSet<Hash>>,
}
impl ProviderMap {
/// Get candidates to download this hash.
pub fn get_candidates<'a>(&'a self, hash: &Hash) -> impl Iterator<Item = NodeId> + 'a {
self.hash_node
.get(hash)
.map(|nodes| nodes.iter())
.into_iter()
.flatten()
.copied()
}
/// Whether we have any candidates to download this hash.
pub fn has_candidates(&self, hash: &Hash) -> bool {
self.hash_node
.get(hash)
.map(|nodes| !nodes.is_empty())
.unwrap_or(false)
}
/// Register nodes for a hash. Should only be done for hashes we care to download.
///
/// Returns `true` if new providers were added.
fn add_hash_with_nodes(&mut self, hash: Hash, nodes: impl Iterator<Item = NodeId>) -> bool {
let mut updated = false;
let hash_entry = self.hash_node.entry(hash).or_default();
for node in nodes {
updated |= hash_entry.insert(node);
let node_entry = self.node_hash.entry(node).or_default();
node_entry.insert(hash);
}
updated
}
/// Register nodes for a hash, but only if the hash is already in our queue.
///
/// Returns `true` if a new node was added.
fn add_nodes_if_hash_exists(
&mut self,
hash: Hash,
nodes: impl Iterator<Item = NodeId>,
) -> bool {
let mut updated = false;
if let Some(hash_entry) = self.hash_node.get_mut(&hash) {
for node in nodes {
updated |= hash_entry.insert(node);
let node_entry = self.node_hash.entry(node).or_default();
node_entry.insert(hash);
}
}
updated
}
/// Signal the registry that this hash is no longer of interest.
fn remove_hash(&mut self, hash: &Hash) {
if let Some(nodes) = self.hash_node.remove(hash) {
for node in nodes {
if let Some(hashes) = self.node_hash.get_mut(&node) {
hashes.remove(hash);
if hashes.is_empty() {
self.node_hash.remove(&node);
}
}
}
}
}
fn remove_node(&mut self, node: &NodeId) {
if let Some(hashes) = self.node_hash.remove(node) {
for hash in hashes {
if let Some(nodes) = self.hash_node.get_mut(&hash) {
nodes.remove(node);
if nodes.is_empty() {
self.hash_node.remove(&hash);
}
}
}
}
}
fn remove_hash_from_node(&mut self, hash: &Hash, node: &NodeId) {
if let Some(nodes) = self.hash_node.get_mut(hash) {
nodes.remove(node);
if nodes.is_empty() {
self.remove_hash(hash);
}
}
if let Some(hashes) = self.node_hash.get_mut(node) {
hashes.remove(hash);
if hashes.is_empty() {
self.remove_node(node);
}
}
}
}
/// The queue of requested downloads.
///
/// This manages two datastructures:
/// * The main queue, a FIFO queue where each item can only appear once.
/// New downloads are pushed to the back of the queue, and the next download to process is popped
/// from the front.
/// * The parked set, a hash set. Items can be moved from the main queue into the parked set.
/// Parked items will not be popped unless they are moved back into the main queue.
#[derive(Debug, Default)]
struct Queue {
main: LinkedHashSet<DownloadKind>,
parked: HashSet<DownloadKind>,
}
impl Queue {
/// Peek at the front element of the main queue.
pub fn front(&self) -> Option<&DownloadKind> {
self.main.front()
}
#[cfg(any(test, debug_assertions))]
pub fn iter_parked(&self) -> impl Iterator<Item = &DownloadKind> {
self.parked.iter()
}
#[cfg(any(test, debug_assertions))]
pub fn iter(&self) -> impl Iterator<Item = &DownloadKind> {
self.main.iter().chain(self.parked.iter())
}
/// Returns `true` if either the main queue or the parked set contain a download.
pub fn contains(&self, kind: &DownloadKind) -> bool {
self.main.contains(kind) || self.parked.contains(kind)
}
/// Returns `true` if either the main queue or the parked set contain a download for a hash.
pub fn contains_hash(&self, hash: Hash) -> bool {
let as_raw = HashAndFormat::raw(hash).into();
let as_hash_seq = HashAndFormat::hash_seq(hash).into();
self.contains(&as_raw) || self.contains(&as_hash_seq)
}
/// Returns `true` if a download is in the parked set.
pub fn is_parked(&self, kind: &DownloadKind) -> bool {
self.parked.contains(kind)
}
/// Insert an element at the back of the main queue.
pub fn insert(&mut self, kind: DownloadKind) {
if !self.main.contains(&kind) {
self.main.insert(kind);
}
}
/// Insert an element at the front of the main queue.
pub fn insert_front(&mut self, kind: DownloadKind) {
if !self.main.contains(&kind) {
self.main.insert(kind);
}
self.main.to_front(&kind);
}
/// Dequeue the first download of the main queue.
pub fn pop_front(&mut self) -> Option<DownloadKind> {
self.main.pop_front()
}
/// Move the front item of the main queue into the parked set.
pub fn park_front(&mut self) {
if let Some(item) = self.pop_front() {
self.parked.insert(item);
}
}
/// Move a download from the parked set to the front of the main queue.
pub fn unpark(&mut self, kind: &DownloadKind) {
if self.parked.remove(kind) {
self.main.insert(*kind);
self.main.to_front(kind);
}
}
/// Move any download for a hash from the parked set to the main queue.
pub fn unpark_hash(&mut self, hash: Hash) {
let as_raw = HashAndFormat::raw(hash).into();
let as_hash_seq = HashAndFormat::hash_seq(hash).into();
self.unpark(&as_raw);
self.unpark(&as_hash_seq);
}
/// Remove a download from both the main queue and the parked set.
pub fn remove(&mut self, kind: &DownloadKind) -> bool {
self.main.remove(kind) || self.parked.remove(kind)
}
}
impl Dialer for iroh_net::dialer::Dialer {
type Connection = endpoint::Connection;
fn queue_dial(&mut self, node_id: NodeId) {
self.queue_dial(node_id, crate::protocol::ALPN)
}
fn pending_count(&self) -> usize {
self.pending_count()
}
fn is_pending(&self, node: NodeId) -> bool {
self.is_pending(node)
}
fn node_id(&self) -> NodeId {
self.endpoint().node_id()
}
}